Slayer Knight
A downloadable game for Windows, macOS, and Linux
Welcome to Slayer Knight, a challenging 2-D action side-scroller adventure where you play as the Knight. As the Knight, you must slay a variety enemies, perform intricate platforming, defeat the almighty Ancients, and do so as quickly and as skillfully as possible in order to become the Slayer Knight. In doing so, eliminate the chaos ravaging the Lands.
At this point in time, only a demo featuring the tutorial and the first level of the game is available, where the intent is to get feedback from others as the rest of the game is getting developed. As this is only my second game--check out Mono Playground on Steam--I'm keeping the scope of Slayer Knight down to a total of three levels--excluding the tutorial--and a smaller, unlockable fourth level. The first three levels will consist of various enemies, platforming, and a boss at the end. The fourth will just have a boss.
I hope you all enjoy the experience!
I only worked on the programming and game design. The majority of all assets utilized in this project came from other people in the itch.io community. Below is a list of everyone whose assets I'm using.
- Anokolisa - Knight, enemies, environment (https://anokolisa.itch.io)
- Butter Milk - Menu elements (https://butterymilk.itch.io)
- Gowl - Middle font for game title (https://gowldev.itch.io)
- Joel Francis Burford - Sound effects (https://joelfrancisburford.itch.io)
- Jess Wallace - Sign and mob sound effects (https://linktr.ee/soundbyjess)
- Dreamy Pixel Art - Dust effects (https://dreamypixelart.itch.io)
- Wave Hero Studios - Music (https://wave-hero-studios.itch.io)
- CodeManu - Fire effect (https://codemanu.itch.io)
- Poppy Works - Silver font for signs and in-game menus (https://poppyworks.itch.io)
- VEXED - Fantasy font for title menu and ghostly voice (https://v3x3d.itch.io)
- Dreamir - Goblin mobs (https://dreamir.itch.io)
- Emil Persson - Original Humus Electro - (https://humus.name)
- sqrt_1 - Ported Humus Electro - (https://www.shadertoy.com/user/sqrt_1)
It is recommended to use either the itch.io or Steam launchers for download. Windows and Linux do run fine from direct download (Linux will involve either running as super user or changing the mode of the folder to allow executables). However, MacOS demo must be executed through one of the launchers.
Updated | 20 days ago |
Status | In development |
Platforms | Windows, macOS, Linux |
Author | TheLandOfGiants |
Genre | Platformer, Action, Adventure |
Made with | MonoGame, XNA |
Tags | 2D, 8-Bit, Indie, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls, Interactive tutorial |
Download demo
Development log
- Devlogs Moving to Playground Page20 days ago
- Devlog: Unstoppable Mechanic, AI Improvements34 days ago
- Devlog: Drop Mechanic, Enemy AI41 days ago
- Devlog: Combat Demo WIP48 days ago
- Devlog: Code clean-up, Fixes, Menu System55 days ago
- Devlog: Platforming Demo (2) and UI elements63 days ago
- Devlog: Platforming Demo (2) and UI elements69 days ago
- Devlog: Dash/Wall-jump Reset Collectibles, System System76 days ago
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