Slayer Knight Legacy
A downloadable game for Windows, macOS, and Linux
This version of Slayer Knight is currently not being developed. Please see https://andrewandrepowell.itch.io/slayer-knight-playground for the remake.
Welcome to Slayer Knight, a challenging 2-D action side-scroller adventure where you play as the Knight. As the Knight, you must slay a variety enemies, perform intricate platforming, defeat the almighty Ancients, and do so as quickly and as skillfully as possible in order to become the Slayer Knight. In doing so, eliminate the chaos ravaging the Lands.
At this point in time, only a demo featuring the tutorial and the first level of the game is available, where the intent is to get feedback from others as the rest of the game is getting developed. As this is only my second game--check out Mono Playground on Steam--I'm keeping the scope of Slayer Knight down to a total of three levels--excluding the tutorial--and a smaller, unlockable fourth level. The first three levels will consist of various enemies, platforming, and a boss at the end. The fourth will just have a boss.
I hope you all enjoy the experience!
I only worked on the programming and game design. The majority of all assets utilized in this project came from other people in the itch.io community. Below is a list of everyone whose assets I'm using.
- Anokolisa - Knight, enemies, environment (https://anokolisa.itch.io)
- Butter Milk - Menu elements (https://butterymilk.itch.io)
- Gowl - Middle font for game title (https://gowldev.itch.io)
- Joel Francis Burford - Sound effects (https://joelfrancisburford.itch.io)
- Jess Wallace - Sign and mob sound effects (https://linktr.ee/soundbyjess)
- Dreamy Pixel Art - Dust effects (https://dreamypixelart.itch.io)
- Wave Hero Studios - Music (https://wave-hero-studios.itch.io)
- CodeManu - Fire effect (https://codemanu.itch.io)
- Poppy Works - Silver font for signs and in-game menus (https://poppyworks.itch.io)
- VEXED - Fantasy font for title menu and ghostly voice (https://v3x3d.itch.io)
- Dreamir - Goblin mobs (https://dreamir.itch.io)
- Emil Persson - Original Humus Electro - (https://humus.name)
- sqrt_1 - Ported Humus Electro - (https://www.shadertoy.com/user/sqrt_1)
It is recommended to use either the itch.io or Steam launchers for download. Windows and Linux do run fine from direct download (Linux will involve either running as super user or changing the mode of the folder to allow executables). However, MacOS demo must be executed through one of the launchers.
Status | In development |
Platforms | Windows, macOS, Linux |
Author | TheLandOfGiants |
Genre | Platformer, Action, Adventure |
Made with | MonoGame, XNA |
Tags | 2D, 8-Bit, Indie, Pixel Art, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls, Interactive tutorial |
Download
Development log
- Devlogs Moving to Playground PageAug 18, 2024
- Devlog: Unstoppable Mechanic, AI ImprovementsAug 05, 2024
- Devlog: Drop Mechanic, Enemy AIJul 29, 2024
- Devlog: Combat Demo WIPJul 22, 2024
- Devlog: Code clean-up, Fixes, Menu SystemJul 15, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 07, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 01, 2024
- Devlog: Dash/Wall-jump Reset Collectibles, System SystemJun 24, 2024
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