Demo Version 3
Slayer Knight Legacy » Devlog
Below is the updated to-do list from an earlier demo release post. Aside from smaller fixes and improvements, some of the bigger changes include the new Tutorial, remaking all of Abandoned Kingdom, and gamepad support. Will be working on the macOS and Linux ports next.
- Verify the game is accessible on the itch.io launcher.
- Add option to disable ghostly messages (speed-run friendly option).
- Add invisible wall to prevent Knight from leaving boss room while it's activated.
- Enemies need more impact. Some enemies have sound effects when the Knight interacts with them, but not all. Will seek help with this since interacting with enemies is one of the most important game loops.
- Steam demo release.
- Linux and MacOS demo releases. Will be working on this next.
- Continue working on Lost Palace and new mobs.
Controller Support.Binding a new key to a control that's already in use by another control applies the old key of the control to the other control.Copy sign that describes movement reset to other route where the Knight can run into needing to use the movement reset.Fix unintended double jump.Quicken the fade in/fade out of the ghostly messages that appear over screen.Add some amount of acceleration to Knight's movement; the Knight was too responsive, making it difficult for precise movements.It was suggested to have the dash's distance change depending on how long the key is held. Not convinced I like this idea, though. Abandoned Kingdoms was remade to be much larger, so that the there's more space to dash around.Remove cosmetic usage of the signs; all signs seen throughout the game should be readable.Make the font more distinct.Timer should go up 99:59 instead of stopping at 10:00.A lot of work needs to happen for maybe creating a separate tutorial, one that's dedicated to teaching each mechanic in way where the Knight must execute each mechanic in order to progress through the tutorial. Observed several friends struggle since it seems common for most people to either ignore or very briefly read the signs.The "approach" ghostly message for Ancient Tusks should only appear once.Remove the Monogame icon from the upper-left corner of the window and replace it with the Slayer Knight icon.Increase the length of time some of the ghostly messages stay up.Still need to resolve the issue where the game crashes if audio devices are disabled on the computer.
Files
slayer-knight-win-demo.zip 129 MB
Version 3 Jan 14, 2024
Get Slayer Knight Legacy
Slayer Knight Legacy
Perfect your blade and bring down the Ancients!
Status | In development |
Author | TheLandOfGiants |
Genre | Platformer, Action, Adventure |
Tags | 2D, 8-Bit, Indie, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Devlogs Moving to Playground PageAug 18, 2024
- Devlog: Unstoppable Mechanic, AI ImprovementsAug 05, 2024
- Devlog: Drop Mechanic, Enemy AIJul 29, 2024
- Devlog: Combat Demo WIPJul 22, 2024
- Devlog: Code clean-up, Fixes, Menu SystemJul 15, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 07, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 01, 2024
- Devlog: Dash/Wall-jump Reset Collectibles, System SystemJun 24, 2024
- Devlog: Parallax background, gamepad support, collectible systemJun 17, 2024
- Devlog: Visual feedback effects, lingering controls, optimizationsJun 09, 2024
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