Lost Palace progress.
Slayer Knight Legacy » Devlog
Opted to spend most of my Thanksgiving break just working on the next level of the game lol. Still have that list of tasks I need to do for the next demo--like working on the new tutorial--buuuut, was having way too much fun working on Lost Palace. I think it's coming along pretty well. Have all the ground tiles down and the background images. Much work is still needed--planning on adding several new mechanics / enemies and more cosmetics to the level.
Oh, and I hope ya'll had a fantastic Thanksgiving :]
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Slayer Knight Legacy
Perfect your blade and bring down the Ancients!
Status | In development |
Author | TheLandOfGiants |
Genre | Platformer, Action, Adventure |
Tags | 2D, 8-Bit, Indie, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Devlogs Moving to Playground PageAug 18, 2024
- Devlog: Unstoppable Mechanic, AI ImprovementsAug 05, 2024
- Devlog: Drop Mechanic, Enemy AIJul 29, 2024
- Devlog: Combat Demo WIPJul 22, 2024
- Devlog: Code clean-up, Fixes, Menu SystemJul 15, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 07, 2024
- Devlog: Platforming Demo (2) and UI elementsJul 01, 2024
- Devlog: Dash/Wall-jump Reset Collectibles, System SystemJun 24, 2024
- Devlog: Parallax background, gamepad support, collectible systemJun 17, 2024
- Devlog: Visual feedback effects, lingering controls, optimizationsJun 09, 2024
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